Another question; we currently have 1M+ MAU (F2P game). Something I'm trying to work out is whether the math changes for A/B tests when only 1 in 10 users are in the sample set, or if we can just run tests as normal. In other words, say only 1:10 users are recorded in the data warehouse to limit data warehousing costs and we run A/B tests on 100% of those users. Do we have additional error bars on our test results to account for population sample error?